Minecraft in GTA. Mario in Elden Ring. And software companies suddenly competing with their own customers. AI is changing how people modify games and rebuild the tools they use, so I tried it myself. Here’s what people are making, how to get started, and why some of the possibilities get uncomfortable fast.
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SOURCES:
Mario in Elden Ring:
https://github.com/deltarooo/er-mario
Minecraft in GTA V:
https://github.com/rehan-remade/universal-modder/blob/main/examples/minecraft-gta5-passthrough/README.md
SRE-Bench research paper:
https://arxiv.org/html/2608.11469v2
PhotoCraft, open-source image editor:
https://github.com/storytold/photocraft
FilmCraft, open-source video editor:
https://github.com/storytold/filmcraft
Nigel, iterative coding-agent workflow:
https://github.com/cdlewis/nigel
Snowboard Kids decompilation:
https://github.com/cdlewis/snowboardkids-decomp
Reverse Engineer Anything:
https://github.com/morluto/rea
ArkWeb, Spider-Man movement in Batman:
https://github.com/luki-1/ArkWeb
Universal Modder:
https://github.com/rehan-remade/universal-modder
CHAPTERS:
00:00 Game Mashups
03:00 Reverse Engineering
06:00 Building Software
09:00 Adobe Alternatives
12:00 Game Exploits
17:00 Training Data
19:00 Modding Tools
25:00 Personal Projects
#ai #gaming #codex
